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This page details the version history of Survive The Disasters 2, with extra information about the Final Demo.

(Please note, this is an INCOMPLETE version history. Any help with versions v 1.10 and v 1.11 would be appreciated).

* Dates are formatted as MM/DD/YYYY

Survive The Disasters 2 (Complete version)

v 1.34 - 7/2/2018

Additions:

  • Its own badge was also added, like other skill ranks.

Changes and Fixes:

  • Crimson map theme for Moonbase and Spooksville have been moved to Hardcore, which means they will now not appear in normal game.
  • Changes to some disasters.
  • Slight adjustments with skill rating threshold (Silver: 45, Gold: 130, Platinum: 330, Diamond: 930, Master: 2330).
  • Streaks will no longer be added or deducted on Bonus Rounds.
  • Molten Metal was updated.
  • Guest Ambush and Tornado were updated.
  • Buffed lower tier weapon DPS.
  • Slight buff on Gravity Coil and Fusion Coil.
  • Set AmbientReverb back to NoReverb, to remove unnecessary echo with game audio.

v 1.33 - 6/18/2018

Additions:

Changes and Fixes:

  • Some AI disasters now jump if there is something blocking them
  • Gravity Coil and Fusion Coil now has an Anti-Gravity strength bar. Jumping too many times will lower the strength of the coil. Not using coil or not jumping too much will replenish the power
  • Hyper Disaster coins are now multiplied by 1.5 by normal disaster coins, while Impossible Disaster multiplied by 2.
  • Gamepasses are no longer give you same gear multiple times.
  • Fixed graphical bug where some text labels won't show.

v 1.32 - 6/11/2018

Additions:

  • New Hyper DisastersAlien InvasionPolyhex and Soccer Balls.
  • Server now announces some general tips and when player obtains an Epic or a higher tier orb.
  • The buttons on "Achievements & Stats" menu now function, showing all badges you've collected or haven't collected.

Changes, Fixes, Buffs, Nerfs and Removals:

  • Fog fading is now client-sided
  • Coin purchase limit will be increased to 25.
  • Hit detection in Alien Invasion will be improved. 
  • An unnecessary particle when taking damage from aliens will be removed (for low health). 
  • Nerfed Hyper Press The Button.
  • Fixed bug where players can buy the same gear multiple times
  • Giant Zombie's walkspeed and goo buffed.
  • Excessive particles are reduced on electrical wires in Frenzy Factory
  • There is a chance an explosion will delete parts.
  • Fixed Zerg Lurker for not attacking grounded players when nearest target is away from its vertical.
  • Other fixes to prevent shop NPC's from being bloxxed.

v 1.31 - 4/10/2018

Additions:

Changes and Fixes:

  • Stonetroid can now lose health.
  • Mr. Happy was updated.
  • Orb Gachapon spin price reduced to 500.
  • Gachapon orbs chances changed.

v 1.30 - 2/12/2018

Additions:

  • New game mode: Pacifist (for C rank players only)
  • Global Leaderboard for Highest Streak in Pacifist mode.
  • New badges: Skill ranks and survival streak for Pacifist.
  • Added more information in Achievement & Stats (Pacifist and Hardcore survivals, Highest Streak and Rounds played, including skill rating)
  • Fusion Coil now S-rank gear replaced with Game Master's Coil. No changes for the gamepass.

Changes, Fixes and Buffs:

  • Memos displayed in alphabetical order. Including the memos that is not collected.
  • Memos descriptions changes.
  • Fixed and Nerfed disasters: Flash Flood, Thunderstorm, Mr. Happy and Raining Tacos.
  • Fixed shop GUIs moving to odd position.
  • Removed cool-down opening Global Leaderboard, as usernames load faster.
  • Auto Heal upgrade increased to 1.5 seconds
  • Ring Balloon fixed.
  • Skill ranks requirements changes.
  • Disaster award balances.
  • Removed forgotten leaderboard timer for Pacifist mode.

v 1.29 - 2/6/2018

Additions:

  • Returning UI Scale option.
  • Skill ranks added to your performance.
  • 2 new songs added to Moonbase (Morning themed)

Changes and fixes:

v 1.28 - 1/26/2018

Additions:

  • Common orb added (Damage Boost).
  • Neon Laser Gun added to the shop.
  • New songs added to Galantasy (Pink & Purple themed) and Dandy Desert (Daytime).
  • Delay added between removing orb upgrade and pressing Yes to prevent players deleting their upgrade.

Fixes, Changes, Buffs and Nerfs:

  • Changes background maps: Castle Gardens provide new features, while Plastic Palace and Dandy Desert provide shelters and new features.
  • Critical Aim buffed and Damage Boost nerfed. Headshots awarded more than bodyshots.
  • Take Aim and Enemy Experience badges updated to make easier to obtain.
  • Epic Katana's dash walkspeed and Quick Dash upgrade nerfed.
  • Epic Sauce's duration increased to 6 seconds, while reload time increased to 12 seconds.
  • Shadow Ninja Stars and Golden Ninja Stars cost reduced.

v 1.27 - 1/22/2018

Additions:

Changes and Fixes:

v 1.26 - 1/16/2018

Additions:

Changes and fixes:

v 1.25 - 12/20/2017

Additions:

Changes and Fixes:

  • GUI map changes changed
  • Some disasters changes and polish
  • Conveyor belts animation added in Machine Madness.
  • Some disasters including gears have christmas themed.
  • New platforms added in Atlantis.
  • Christmas themed map: Green Hill Zone and City Park.
  • Intermission time increased to 75 seconds.
  • Changes gear cost in the shop.

v 1.24 - 11/01/2017

Additions:

Fixes/Changes:

  • First Aid Kit aim fixed
  • "GO" Sign in Token Hunt fixed finally
  • Fixed neon bricks being impossible to see in fog
  • Giant Zombie is now a boss
  • Hyper Illumina now has bloxxer points
  • Big Head Orb renamed to Ego Expander
  • Ego Expander is now less extreme on some enemies
  • Mist particles improved in Spooksville

Removals/Nerfs:

v 1.23 - 10/06/2017

v 1.22 - 9/12/2017

v 1.21 - 6/13/2017

v 1.20 - 4/2/2017

  • Game Master Coil and Game Master Stars have been added to shop
  • "Frenzy Factory" is now an official map (others still need to be optimized)
  • Shop items prices reduced
  • EXP requirements greatly reduced
  • "Ego Expander 2400" orb is now an official orb, renamed to "Big Head"
  • Gachapon spin price reduced from 1500 to 1000 coins
  • Save data returned

v 1.19 - 3/18/2017

  • Spiked Walls no longer push debris into the center
  • Spiked Walls now have correct hitboxes
  • Streak rewards increased:
    • 150x: 10,000 > 15,000 Coins
    • 200x: 10,000 > 20,000 Coins
    • 250x: 10,000 > 25,000 Coins

v 1.18 - 3/10/2017

Both Fire Breath nerfs apply to the Hyper version.

v 1.17 - 3/8/2017

v 1.16 - 3/5/2017

  • Shop item prices greatly reduced
  • EXP requirements reduced

v 1.15 - 2/12/2017

  • New Disaster: Stonetroid
  • Exp curve reduced by 20%
  • Shop item prices reduced
  • You now spawn with gamepass items
  • Rank requirements reverted
  • Game Master's Sword and Epic Katana dash speed buffed

v 1.14 - 2/9/2017

v 1.13 - 2/7/2017

  • 9 extra levels for S-Rank added (S.II, S.III, S.IV etc)
  • Rank requirements for all gear removed
  • Super VIP now discounts 50% instead of 30%
  • Game Master's Sword pass now discounts 70% instead of 50%
  • "ASTERIA - Welcome to ChewChew Island" song added to Candy Cloud
  • Fixed leaderboard toggle

v 1.12 - 2/6/2017

v. 1.0.9 - 1/5/2017

  • Auto-save fixed
  • "Ghost orb" from rolling Gachapon fixed
  • Hyper Bullet Bill added
  • Bullet Bill memo added
  • Buffed Hyper Reaper
  • Buffed Sighters and Hyper Sighters
  • Microtransactions enabled
  • Upgrades nerfed. Upgrades may need more nerfing.

v. 1.0.8 - 1/4/2017 (no changelogs on this version)

v. 1.0.5 - 1/3/2017

v. 1.0.0 - 12/30/2016

  • Game Released!

Survive The Disasters 2 (Final Demo)

[ 12/22/16 ]

  • Plane Crash replaced with Bullet Bill
  • Fixed Acid Rain
  • Fixed Robbed award when losing
  • Fixed music silence when Last One Standing or Cruel Defeat occurs
  • Reaper Balrog's projectile now uses CFrame method, instead of laggy body movers that results in unfair deaths
  • Shuriken gears should hit targets more consistently

[ 12/15/16 ]

[ 9/17/16 ]

  • HOME SWEET HOME map added
  • ATLANTIS, MOONBASE, DESERT map updated
  • CHRISTMAS map replaced with new WINTERVILLE map
  • ANIMAL CROSSING, CHECKERS, SWEET MOUNTAIN, MUSHROOM FOREST map removed

[ 6/9/2016 ]

  • Change: You can only have S-Rank when you have over 1K survivals
  • Your rank depends on your Survival Rate, while having more survivals boosts your score.

[ 6/7/2016 ]

  • Stat reset. Expect more...
  • Rank is now based on your Survival Rate and Total Survivals (Your rank now determines your skill!)

[ 4/11/2016 ]

  • Under the mute button displays current song playing
  • Removed damaged health on respawn
  • Changes to Test Map music

[ 4/2/2016 ]

  • It's Back!

[ 3/23/2016 ]

  • Random updates on random stuff

[ 3/20/2016 ]

  • Pizza gear
  • Moonbase map from Disasters 2 (Two new themes)
  • Gaster Blasters updated
  • A new Triple Threat combo along with 4 new Double Trouble combos
  • New theme for Checkers map
  • Mute button fixed
  • Disasters no longer repeat in a map
  • Forest map updated a bit

[ 3/17/2016 ]

  • Respawning will leave you with 50 health
  • Other disaster buffs and nerfs
  • Damage applied by being close to explosions (Fire Breath and Time Bombs)
  • Gears and price balance and tweaks (Food gears properly heal now)

(Healing and taking damage will be more crucial in this game)

[ 3/7/2016 ]

  • Made corrupter less noisy (corrupter disabled for now)
  • Acid Rain updated